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Glitter Foam Material

After seeing so many great procedural works here, I finally decided to build my own!
This is a glitter foam material created in Substance Designer.
2K resolution, fully tileable.

Feel free to comment on this naive goo, as i'm new to material creation but plan to expand this experience

Material sphere rotation rendered in Blender

Material sphere render static screencap

Material sphere render static screencap

On the left: 1x1 2k tile in UE5.
On the right: maps from Ds. Basecolor, height, normal map, metalness, roughness

On the left: 1x1 2k tile in UE5.
On the right: maps from Ds. Basecolor, height, normal map, metalness, roughness

caption from UE5 (with POM)

caption from UE5 (with POM)

caption from UE5 (with POM)

caption from UE5 (with POM)

my humble but proud material map

my humble but proud material map

Small scene put up in Blender and edited in Photoshop for my own entertainment

Small scene put up in Blender and edited in Photoshop for my own entertainment